Desktop Tycoon
An idle tycoon where your mouse cursor is the farmer and the crops are files.
8 iterations12 promptsThursday afternoon and evening, 14:56 to 20:57 17 September 2026
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The prompt
It started with a link, not an idea. I had found a small browser game called Harvest Hero, a cosy farm tycoon in a single HTML file, and my first message was:
This small game is very good and vibe coded. Can you identify how it was done?
Claude opened it, poked around, and came back with: one 72 KB HTML file, zero dependencies, Canvas 2D, sounds synthesised on the fly, save in localStorage. Which is exactly the recipe I wanted.
Then I asked what we could make by copying the idea. I wanted an IT universe, but “something other than little people”. The first suggestions were packets running through a datacenter and processes on an operating system. I pushed once more:
No. Something more visual, like the user has to move icons or files around a desktop?
That was the whole design brief. Claude came back with Desktop Tycoon: a fake OS where your real cursor is the character, files pile up on the desktop, you sweep them into apps that process them, and freed disk space is your currency. I said “Let’s go for desktop tycoon!” and it wrote a design document before touching any code.
The iterations
Eight published versions, twelve messages from me, most of them one or two lines.
- Prototype. Desktop, files spawning, lasso select, Trash, a GB counter. My verdict: icons hard to grab under the top gauge, too slow to reach level 2, “the sizes are not realistic at all”.
- Pacing and sizes. Screenshots became 2 to 8 MB, video clips 40 to 160 MB. Still my reply: “It still feels slow and too easy. I only reached level 2 and felt bored.”
- Stations, installers, bots. Photos, Zipper and Backup apps, sorting-script helpers. Pace was right; I didn’t understand the app on the right.
- Installer panels. Redrawn as little install windows with a “hold cursor” progress bar. “I like it. Continue.”
- Orders. Coworkers email you requests with a timer and a bonus.
- Sweep pickup. I said the select box was too easy and suggested only carrying the icons the cursor actually passes over. That became the core mechanic.
- Endgame. Second monitor, fibre upgrade, a clean-desk win screen at level 7.
- Mail badge. My last message: “The mail count never gets cleared it seems one is the minimum.” Fixed.
What I learned
The best feedback I gave was the least technical. “I felt bored” produced a bigger change than any precise request. And the one mechanic that makes the game feel different, sweeping files instead of box-selecting them, came from a half-sentence complaint typed on my phone.
I never read the code. I still haven’t.